Forum Rules
Rules from here
Rules from here
1. No flaming or insulting others.
Don't flame or insult players. Respect eachother and treat eachother the way you would like to be treated. If they do it to you then just click on the "Report" button and a moderator will review over the post. It's useless and causes problems & conflicts between one another.
This includes:
Racism - hatred towards other races.
Discrimination - hatred towards another persons' class, group, disability or category they belong in society.
Sectarianism - bigotry, discrimination or hatred arising towards those from other religious or political movements.
Homophobia - negative attitudes and feelings towards lesbian, gay, bisexual, and in some cases transgender and intersex people and behaviour.
This also includes flaming Casenia (including any of its features) or any staff member. Developers work hard on the features provided for you and the staff volunteer their own time to help you out. Respect this.
Example:
Anything targeting specific religions or races.
Anything targeting homosexuals
Punishments:
Forum Warning or permanent ban depending on severity
2. No hijacking or derailing threads
Don't take over or hijack other people's threads. Posting random things that don't contribute towards the thread or comments that don't make sense is an example of this. Make a new thread if you feel the conversation is veering from the original owners post.
Punishments:
Forum Warning
3. Look at the FAQ before posting questions
The forums has a FAQ for a reason. If you have a question, search for it before posting another topic as it may well have already been answered. It will save time for both you and the people answering the question.
Punishments:
Forum Warning
4. No blatant advertising.
Don't advertise other roleplay sites or advertise buying/selling goods in Real Life.
If you wish to talk about other roleplay websites, please do so in the appropriate forum.
Punishments:
Forum Warning or permanent ban depending on severity.
5. No spamming.
Spamming is defined as posting useless things that don't need to be posted for the purposes of raising your post count. This also includes bumping old topics even if your post is on-topic. Create a new topic about it instead of bringing up a months old topic.
Example:
lol
Nice one
Punishments:
Forum Warning
6. English posts only.
We're sorry for non-native roleplayers, but this is an english roleplay. Think of it as practicing your english skills!
Punishments:
Forum Warning
7. Keep the size of signatures under 250px in height.
Please keep your signatures a respectable size. The 250px limit includes covers your whole signature, so includes all text and images posted. Youtube videos are larger than this size so must not be used in signatures.
Example:
A lot of text in your signature.
Having a youtube video.
Having huge images.
Punishments:
Private Warning
8. Read the specific forum rules before posting (Located at the top of the forum, usually).
Read the forum rules before posting a topic.
Example:
Posting in threads without all the information required.
Posting a thread with the wrong format.
Posting in a topic that you weren't apart of.
Punishments:
Forum Warning
Temporary ban from forums for repeat offending
10. No posting of grotesque videos or images
Simply put don't post porn or grotesque pictures (expecially animal abuse, etc) on the forums. This includes links as well. If you really need to show someone something, please do so in private message.
This rule also applies to signatures and avatars. You are not allowed to have suggestive or disturbing images used in these.
Example:
Having a naked person in your avatar/signature.
"Here's a video of that murder"
"What's a good porn video?"
A photo of a dead/bloody animal.
A photo of a dead/bloody animal.
Punishments:
Forum Warning
Private Warning
Private Warning
Forum Ban permanently depending on severity
11. No backseat moderating
Don't post telling people they're breaking a rule on the forum. It is the moderators who deal with this issue and you can report a post to them via the "Report Post" button. Your posts will only end up being spam.
Example:
You broke a rule!
You aren't suppose to post here!
Don't flame!
Punishments:
Forum Warning
Forum ban for repeat offending
Also, do not post art that is not yours without the artist's permission! For character profiles and applications, we encourage using dressup and avatar creator games if you can't draw yourself!
Common Rules Of Roleplay
Rules from here
1. Do Not God-mode
Godmodding is when a character features god-like abilities, such as invincibility or mind control, or other unrealistic powers that don't fit with lore. It's also considered godmodding to refuse death in fights or ignore role-players in scenarios in which said role-players are attempting to attack you. Nobody's good at everything; try and keep yourself in check.
Non-Example: "I can kill you with a single touch." *She reaches to touch his skin, and if she succeeds, his flesh will fall off of his bones.*
2. Do Not Overpower Yourself or Others
Being "overpowered" is more or less what it sounds like: giving something or someone an unreasonable, unfair, unrealistic, or unbalanced amount of power, especially when it interferes with the ability of players around you to have fun. This can apply in the obvious ways, like having a character who is invincible or can summon the wrath of a zombie army with a flick of his fingers, but it can also be more subtle.
3. Do Not Metagame
Metagaming is when a player applies OOC-retrieved information to their IC character, such as participating in a war that you only saw was stated to be happening on a clan's thread on the forums, or hearing whispering because you saw the text, and knowing a character's name because you saw their username. This is the most commonly broken rule of role-play and most infuriating for many.
Non-Example: ((after being sent a PM from Chad)) *Jeremy the necromancer teleports into the scene immediately and rushes to the corpse of his buddy Chad, just moments after the arrow pierced his heart.*
4. Do Not Mix IC and OOC
Related to metagaming, it is considered taboo to "mix ic and ooc." That is, players are generally encouraged not to associate information and events that occurred between active, playing characters and events that occur between the role-players themselves. Most often, when players associate OOC information with their IC behavior, whether it be how they percieve another character or actually acting on information they wouldn't otherwise have, it's called metagaming.
However, it's also considered poor form to take IC information and apply it OOC. That is, if character A insults character B, and player B takes character A's insult as a personal attack from player A rather than exclusively an IC attack on character B, that is mixing IC and OOC. Any instance of holding against a player what his/her character said or did violates this rule (not to be confused with holding against the player any rule violations he made while controlling his character).
Another instance which is less inflammatory but still technically a violation of this rule is if character A says something, character B doesn't understand or takes it the wrong way, and player A deigns to explain himself OOC to player B. This is especially the case when player B already understood but was intentionally allowing his character to mis-react for the sake of adding interest to the game or being true to character B's nature. This cramps the flow of role-play and can sometimes be insulting to a player, since it suggests that player B's character is a Mary Sue who player B can't separate himself from.
5. Do Not Auto (Autohit, Autowalk, etc)
Autohitting is when a player performs an action without giving the affected players a chance to respond. For example, running up to somebody and saying *Stabs in the heart* then running off would be autohitting. Auto also applies to non-combative actions to which another player might have a reaction. Saying, *The black knight slips past the guards and into the castle,* while white knights are guarding the entrance to the white knight's castle would be autowalking on the premise that, in all likelihood, those knights would stop you before you got past them. This can easily be fixed with a simple rewording. Add "tries to" or "attempts to" to clarify that your character intends to perform said action, but his success depends on the responses of those around him. More advanced role-players will go into detail with their actions and emphasize their attempts. This is a frequently broken rule by newer role-players.
Non-Example: *Melissa throws a lit match onto the bed of her unfaithful lover and his mistress, then watches spitefully as his hair quickly catches fire and the two begin to burn.*
6. Do Not Lorebreak
Lorebreaking is when a character breaks lore, which is anything that likely affects a character or scenario. The basis for these commonalities is origin, culture, and known historical events. For example, a vampyre that is unaffected when crossing the holy salve barrier is a lorebreak because vampyres are weakened outside of Morytania where the sun shines. Lorebending, a similar term, is when existing lore is lightly modified (Hence the term lorebending), but not significantly or in a way that detracts from the role-playing experience. Often this has to do with ideas that are neither supported nor contradicted by existing lore; for example, one never comes across a goblin who excells with traditional magic in-game, but it is never explicitly stated that this can't ever be done - only that you rarely come across it.
Non-Example: *Broaven the Rellekan sailor is an established water mage and heads into the settlement to meet up with his other shipmates and use his magic to help them on their next trip.*
7. Do Not Powerplay
Powerplaying occurs when a player operates someone else's character without the other player's consent. The most blatant example of this would be a player writing, "Your character falls off the cliff when he walks up to it." As you can see, you take active control of what the other character does. Not only is this not fair to the other player, but it's also discouraged because often players will misconstrue the behaviors and personalities of characters they didn't design. Powerplaying goes into more subtle situations, however. Saying, "Sally charges Jack so fast that he wouldn't be able to react enough to avoid it," can also be considered a violation of this rule since Sally's player has controlled Jack's abilities, possibly in a way that doesn't accurately represent his character. The appropriate way to word Sally's attack would be, "Sally charges Jack so fast that it's unlikely he could totally dodge it without equally inhuman speed." This leaves it up to Jack's player whether or not Jack is actually capable of avoiding Sally.
Non-Example: *Rex walks up to Jewel and moves to plant a kiss on her. Rex's rich, masculine musk overcomes Jewel so powerfully that she has no control over herself and kisses back.*
8. Do Not Play Mary-Sues
A Mary-Sue is a specific kind of character that is usually considered literarily reprehensible and otherwise unpleasant for others to play alongside. A Mary-Sue is any character (of any gender, age, race, or species) who fits one or more of these descriptions:
A character who’s too perfect, lacking realistic or logical flaws, or whose flaws do not affect them in real ways.
A character who’s exactly like their creator, except idealized or made “better”. (E.g. more attractive, smarter, given skills, abilities & powers the creator wishes they could have.) Essentially, the creator is inserting themselves into the story, but without the flaws, quirks & limits that make them interesting and real. Users are often discouraged from creating characters who would be described as, "He's based off me," especially since that comes with the extra risk of violating the avoid mixing ic and ooc rule.
A character who’s far too powerful, especially whose abilities exceed that which is possible for his/her race in the setting of the story. Particularly if said character has abilities that do not exist within the boundaries of the story’s world. Often these characters are technically legitimate, but are very, "Look at how unique and cool I am!"
A character who’s cliched, having qualities or characteristics that are overused by people trying to have a powerful/perfect/cool character. This includes but is not limited to the traits listed as Popular Role-Play Trends.
Failure to follow these rules will result in a private warning, and if repeated a possible ban.
Also, do not post art that is not yours without the artist's permission! For character profiles and applications, we encourage using dressup and avatar creator games if you can't draw yourself!
Common Rules Of Roleplay
Rules from here
1. Do Not God-mode
Godmodding is when a character features god-like abilities, such as invincibility or mind control, or other unrealistic powers that don't fit with lore. It's also considered godmodding to refuse death in fights or ignore role-players in scenarios in which said role-players are attempting to attack you. Nobody's good at everything; try and keep yourself in check.
Non-Example: "I can kill you with a single touch." *She reaches to touch his skin, and if she succeeds, his flesh will fall off of his bones.*
2. Do Not Overpower Yourself or Others
Being "overpowered" is more or less what it sounds like: giving something or someone an unreasonable, unfair, unrealistic, or unbalanced amount of power, especially when it interferes with the ability of players around you to have fun. This can apply in the obvious ways, like having a character who is invincible or can summon the wrath of a zombie army with a flick of his fingers, but it can also be more subtle.
3. Do Not Metagame
Metagaming is when a player applies OOC-retrieved information to their IC character, such as participating in a war that you only saw was stated to be happening on a clan's thread on the forums, or hearing whispering because you saw the text, and knowing a character's name because you saw their username. This is the most commonly broken rule of role-play and most infuriating for many.
Non-Example: ((after being sent a PM from Chad)) *Jeremy the necromancer teleports into the scene immediately and rushes to the corpse of his buddy Chad, just moments after the arrow pierced his heart.*
4. Do Not Mix IC and OOC
Related to metagaming, it is considered taboo to "mix ic and ooc." That is, players are generally encouraged not to associate information and events that occurred between active, playing characters and events that occur between the role-players themselves. Most often, when players associate OOC information with their IC behavior, whether it be how they percieve another character or actually acting on information they wouldn't otherwise have, it's called metagaming.
However, it's also considered poor form to take IC information and apply it OOC. That is, if character A insults character B, and player B takes character A's insult as a personal attack from player A rather than exclusively an IC attack on character B, that is mixing IC and OOC. Any instance of holding against a player what his/her character said or did violates this rule (not to be confused with holding against the player any rule violations he made while controlling his character).
Another instance which is less inflammatory but still technically a violation of this rule is if character A says something, character B doesn't understand or takes it the wrong way, and player A deigns to explain himself OOC to player B. This is especially the case when player B already understood but was intentionally allowing his character to mis-react for the sake of adding interest to the game or being true to character B's nature. This cramps the flow of role-play and can sometimes be insulting to a player, since it suggests that player B's character is a Mary Sue who player B can't separate himself from.
5. Do Not Auto (Autohit, Autowalk, etc)
Autohitting is when a player performs an action without giving the affected players a chance to respond. For example, running up to somebody and saying *Stabs in the heart* then running off would be autohitting. Auto also applies to non-combative actions to which another player might have a reaction. Saying, *The black knight slips past the guards and into the castle,* while white knights are guarding the entrance to the white knight's castle would be autowalking on the premise that, in all likelihood, those knights would stop you before you got past them. This can easily be fixed with a simple rewording. Add "tries to" or "attempts to" to clarify that your character intends to perform said action, but his success depends on the responses of those around him. More advanced role-players will go into detail with their actions and emphasize their attempts. This is a frequently broken rule by newer role-players.
Non-Example: *Melissa throws a lit match onto the bed of her unfaithful lover and his mistress, then watches spitefully as his hair quickly catches fire and the two begin to burn.*
6. Do Not Lorebreak
Lorebreaking is when a character breaks lore, which is anything that likely affects a character or scenario. The basis for these commonalities is origin, culture, and known historical events. For example, a vampyre that is unaffected when crossing the holy salve barrier is a lorebreak because vampyres are weakened outside of Morytania where the sun shines. Lorebending, a similar term, is when existing lore is lightly modified (Hence the term lorebending), but not significantly or in a way that detracts from the role-playing experience. Often this has to do with ideas that are neither supported nor contradicted by existing lore; for example, one never comes across a goblin who excells with traditional magic in-game, but it is never explicitly stated that this can't ever be done - only that you rarely come across it.
Non-Example: *Broaven the Rellekan sailor is an established water mage and heads into the settlement to meet up with his other shipmates and use his magic to help them on their next trip.*
7. Do Not Powerplay
Powerplaying occurs when a player operates someone else's character without the other player's consent. The most blatant example of this would be a player writing, "Your character falls off the cliff when he walks up to it." As you can see, you take active control of what the other character does. Not only is this not fair to the other player, but it's also discouraged because often players will misconstrue the behaviors and personalities of characters they didn't design. Powerplaying goes into more subtle situations, however. Saying, "Sally charges Jack so fast that he wouldn't be able to react enough to avoid it," can also be considered a violation of this rule since Sally's player has controlled Jack's abilities, possibly in a way that doesn't accurately represent his character. The appropriate way to word Sally's attack would be, "Sally charges Jack so fast that it's unlikely he could totally dodge it without equally inhuman speed." This leaves it up to Jack's player whether or not Jack is actually capable of avoiding Sally.
Non-Example: *Rex walks up to Jewel and moves to plant a kiss on her. Rex's rich, masculine musk overcomes Jewel so powerfully that she has no control over herself and kisses back.*
8. Do Not Play Mary-Sues
A Mary-Sue is a specific kind of character that is usually considered literarily reprehensible and otherwise unpleasant for others to play alongside. A Mary-Sue is any character (of any gender, age, race, or species) who fits one or more of these descriptions:
A character who’s too perfect, lacking realistic or logical flaws, or whose flaws do not affect them in real ways.
A character who’s exactly like their creator, except idealized or made “better”. (E.g. more attractive, smarter, given skills, abilities & powers the creator wishes they could have.) Essentially, the creator is inserting themselves into the story, but without the flaws, quirks & limits that make them interesting and real. Users are often discouraged from creating characters who would be described as, "He's based off me," especially since that comes with the extra risk of violating the avoid mixing ic and ooc rule.
A character who’s far too powerful, especially whose abilities exceed that which is possible for his/her race in the setting of the story. Particularly if said character has abilities that do not exist within the boundaries of the story’s world. Often these characters are technically legitimate, but are very, "Look at how unique and cool I am!"
A character who’s cliched, having qualities or characteristics that are overused by people trying to have a powerful/perfect/cool character. This includes but is not limited to the traits listed as Popular Role-Play Trends.
Failure to follow these rules will result in a private warning, and if repeated a possible ban.